Said music has been known to scare a surprising number of people. Sonic the Hedgehog does it with the drowning music.However, the time limit is a "soft" time limit - as long as the player can continue to avoid all enemies and obstacles, they can keep alive, and defeating all of the enemies unsummons the Baron and returns the music to normal. After a set period, this kicks in again, with a brief dirge indicating the summoning of Baron Von Blubba. It causes all of the enemies to Turn Red and the game's music speeds up. Bubble Bobble features this, along with a siren and a "Hurry!" notification when the player has been on the current stage for a set amount of time.and when you're starting to run out of time, the already frantic theme speeds up even further, thus also making this an example of Song in a Key of Warning. Final Fantasy V has the theme appropriately named "Hurry! Hurry!" that most memorably plays during the timed escape from the burning Karnak Castle.The key doesn't change afterwards, but the song gets even faster when 7 seconds remain on the clock. At 15 seconds, that song is quickly and abruptly replaced with a faster version. At 30 seconds, the level music fades out and is quickly replaced with a frantic tune. Donkey Kong '94 has three tiers of this.The one odd subversion is the Tough Possessor fight, where the music actually slows right down for the final phase to go with the Attack of the 50-Foot Whatever feel. There's also the 'you are going to die soon' music used in the multiplayer's Rush Mode, which feels even more urgent as the timer goes down. And the bosses do this too, with the last phase having super sped up music to go with the Turns Red feel. The bonus missions all have three versions of the theme, with the last being at three times the speed to go with the increased number of ghosts and tense atmosphere. Luigi's Mansion: Dark Moon does this all the time.Lastly, boss music gets faster when you damage most bosses enough, indicating that they'll get harder. This music is also used for instances when you're standing on a spire that starts to sink into quicksand or lava as soon as you arrive. Super Mario Galaxy and its sequel both have this type of music for the Speedy- and Daredevil Comet challenges.The main 2D series, plus two of the 3D games, do this frequently when the timer reaches "A HUNDRED SECONDS?!" In this case, it's a mix of Hurry and Nearing-the-End, as first a little fanfare is played, then followed by the sped-up music.
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